3-D Visualization |
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- Building a 3-D Graph
- Line Plots of 3-D Data
- Representing a Matrix As a Surface
- Mesh and Surface Plots
- Visualizing Functions of Two Variables
- Surface Plots of Nonuniformly Sampled Data
- Parametric Surfaces
- Hidden Line Removal
- Coloring Mesh and Surface Plots
- Colormaps
- Indexed Colors - Direct and Scaled Colormapping
- Example - Mapping Surface Curvature to Color
- Altering Colormaps
- Truecolor
- Texture Mapping
- View Definition Topics
- Setting the Viewpoint
- Specifying Azimuth and Elevation
- Defining Scenes with Camera Graphics
- View Control with the Camera Toolbar
- Camera Toolbar
- Camera Motion Controls
- Orbit Camera
- Orbit Scene Light
- Pan/Tilt Camera
- Move Camera Horizontally/Vertically
- Move Camera Forward and Backwards
- Zoom Camera
- Camera Roll
- Walk Camera
- Camera Graphics Functions
- Dollying the Camera
- Moving the Camera Through a Scene
- Summary of Techniques
- Graphing the Volume Data
- Setting Up the View
- Specifying the Light Source
- Selecting a Renderer
- Defining the Camera Path as a Stream Line
- Implementing the Fly-Through
- Low-Level Camera Properties
- Default Viewpoint Selection
- Moving In and Out on the Scene
- Making the Scene Larger or Smaller
- Revolving Around the Scene
- Rotation Without Resizing of Graphics Objects
- Rotation About the Viewing Axis
- View Projection Types
- Projection Types and Camera Location
- Understanding Axes Aspect Ratio
- Stretch-to-Fill
- Specifying Axis Scaling
- Specifying Aspect Ratio
- Example - axis Command Options
- Additional Commands for Setting Aspect Ratio
- Axes Aspect Ratio Properties
- Default Aspect Ratio Selection
- Overriding Stretch-to-Fill
- Effects of Setting Aspect Ratio Properties
- Example - Displaying Real Objects
- Lighting
- Lighting Examples
- Lighting Commands
- Light Objects
- Adding Lights to a Scene
- Properties That Affect Lighting
- Selecting a Lighting Method
- Face and Edge Lighting Methods
- Reflectance Characteristics of Graphics Objects
- Specular and Diffuse Reflection
- Ambient Light
- Specular Exponent
- Specular Color Reflectance
- Back Face Lighting
- Positioning Lights in Data Space
- Overview
- Making Objects Transparent
- Specifying Transparency
- Specifying a Single Transparency Value for an Object
- Example - Transparent Isosurface
- Mapping Data to Transparency
- Size of the Alpha Data Array
- Mapping Alpha Data to the Alphamap
- Example: Mapping Data to Color or Transparency
- Selecting an Alphamap
- Example: Modifying the Alphamap
- Introduction to Patch Objects
- Defining Patches
- Behavior of the patch Function
- Creating a Single Polygon
- Multi-Faceted Patches
- Example - Defining a Cube
- Specifying Patch Coloring
- Face and Edge Coloring
- Example - Specifying Flat Edge and Face Coloring
- Coloring Edges with Shared Vertices
- How MATLAB Interprets Patch Color Data
- Indexed Color Data
- Truecolor Patches
- Interpolating in Indexed Color Versus Truecolor
- Volume Visualization Topics
- Overview of Volume Visualization
- Examples of Volume Data
- Selecting Visualization Techniques
- Steps to Create a Volume Visualization
- Volume Visualization Functions
- Visualizing Scalar Volume Data
- Techniques for Visualizing Scalar Data
- Visualizing MRI Data
- Exploring Volumes with Slice Planes
- Example - Slicing Fluid Flow Data
- Modifying the Color Mapping
- Connecting Equal Values with Isosurfaces
- Example - Isosurfaces in Fluid Flow Data
- Isocaps Add Context to Visualizations
- Defining Isocaps
- Example - Adding Isocaps to an Isosurface
- Visualizing Vector Volume Data
- Using Scalar Techniques with Vector Data
- Specifying Starting Points for Stream Plots
- Accessing Subregions of Volume Data
- Stream Line Plots of Vector Data
- Displaying Curl with Stream Ribbons
- Displaying Divergence with Stream Tubes
- Creating Stream Particle Animations
- Vector Field Displayed with Cone Plots
| 3-D Visualization | | Creating 3-D Graphs |  |